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Case study · Two games, two channels

Puff: Minecraft horror on one channel, Roblox on another

Puff works across two games by splitting them: Minecraft horror on the main channel (@PuffsGaming81, 1.83M subscribers) and Roblox on a second channel, Puff Blox. Kevin's YT Jobs log has 158 videos for the first and 37 for the second. Different games, different pacing, one editing relationship.

By Kevin Tabares · Apr 26, 2026 · Updated · 7 min read

Puff's setup is easy to read: the main channel, Puff, is almost entirely Minecraft horror, and the Roblox videos live on a second channel, Puff Blox. Each channel stays on one game.

That shapes the edit more than anything else. A Minecraft horror mod and a Roblox progress video don't share a rhythm, a runtime or a reason to keep watching, so each one is cut in its own language.

158
Puff videos (Minecraft) since Jul 2025
37
Puff Blox videos (Roblox) since Jun 2025
~11
Main-channel videos a month
18–71 min
Main-channel runtimes (all 158)

Two games, two kinds of video

Puff, the main channel: Minecraft horror. Two formats carry it. Horror-mod showcases ("This New Horror Mod is Terrifying..") put one mod and its creature at the center. Group survival videos ("2 Idiots Survive...", "3 Idiots Hunt Down...") put two to six players in front of a horror mod together. The 158 Kevin edited for it run from 18 to 71 minutes, with a median of about 39.

Puff Blox: Roblox. Progress and challenge videos on whichever Roblox game is popular (Grow a Garden, Steal a Brainrot, tycoons), plus Roblox horror games (Animal Hospital, Midnight Campers), which make up most of the 2026 uploads. The two linked below run 11 and 41 minutes.

How each one is edited

The two channels don't share a playbook, because the games don't share a rhythm:

What stays the same on both is how the work runs: Kevin directs the edit and reviews every video, he has a small team of editors he trusts for volume, and revisions come back within 24 hours.

Videos you can watch

Two from each channel, from Kevin's YT Jobs log. Dates as published, runtimes from YouTube.

Puff (Minecraft horror):

Puff Blox (Roblox):

Every Puff video Kevin edited is listed on who edits Puff's YouTube channel and in the full portfolio.

The delivery rhythm, month by month

Videos Kevin edited each month, as tracked on YT Jobs (checked October 2, 2026):

On the main channel that's about 11 videos a month, roughly one every three days, and most of them run well past half an hour. It's a record of the work, not a result.

What Puff said

They have been great to work with, can get a lot done, takes every detail seriously and has a quick response time. Because of there good work ethic and consistency, I was able to open multiple channels.

Puff, in a review on Kevin's YT Jobs profile. It's also on the reviews page, with the other YT Jobs reviews: 20 from 19 client channels, 17 of them a perfect 10/10.

What this page doesn't claim

This page makes no claim about how much of the audience follows Puff from one game to the other, and none about views. Views on both channels depend on the mods and games, the titles, the thumbnails and the timing, not only on the edit. What it documents is the setup, the videos and the volume of work.

Why this is verifiable

Both channels are public. Scroll the upload history of Puff and you'll see Minecraft horror; scroll Puff Blox and you'll see Roblox. Every video listed here links to YouTube, and the full log is on Kevin's YT Jobs profile.

What other creators can take from this

Two games can mean two channels. If the audiences are different, a second channel keeps each feed on one game. Puff runs it that way. It isn't the only option, but it's easy for viewers to read.

Different games need different pacing. A horror mod and a Roblox tycoon don't share a rhythm. Edit each in its own language rather than forcing one style across both.

Long runtimes need structure. At 30 to 50 minutes, a horror video depends on how the tension is spaced, not on how many effects it has.

Volume needs a team behind the editor. Around 11 long videos a month on one channel, plus a second channel, is why Kevin works with a small team of editors he trusts and reviews every video himself.

If you run more than one game or more than one channel, tell me what you're making and how each one is edited today.

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