Puff: Minecraft horror on one channel, Roblox on another
Puff works across two games by splitting them: Minecraft horror on the main channel (@PuffsGaming81, 1.83M subscribers) and Roblox on a second channel, Puff Blox. Kevin's YT Jobs log has 158 videos for the first and 37 for the second. Different games, different pacing, one editing relationship.
Puff's setup is easy to read: the main channel, Puff, is almost entirely Minecraft horror, and the Roblox videos live on a second channel, Puff Blox. Each channel stays on one game.
That shapes the edit more than anything else. A Minecraft horror mod and a Roblox progress video don't share a rhythm, a runtime or a reason to keep watching, so each one is cut in its own language.
Two games, two kinds of video
Puff, the main channel: Minecraft horror. Two formats carry it. Horror-mod showcases ("This New Horror Mod is Terrifying..") put one mod and its creature at the center. Group survival videos ("2 Idiots Survive...", "3 Idiots Hunt Down...") put two to six players in front of a horror mod together. The 158 Kevin edited for it run from 18 to 71 minutes, with a median of about 39.
Puff Blox: Roblox. Progress and challenge videos on whichever Roblox game is popular (Grow a Garden, Steal a Brainrot, tycoons), plus Roblox horror games (Animal Hospital, Midnight Campers), which make up most of the 2026 uploads. The two linked below run 11 and 41 minutes.
How each one is edited
The two channels don't share a playbook, because the games don't share a rhythm:
- Minecraft horror (main channel): the edit works like a horror film. Tension builds, the creature is held back, the scare lands, the video breathes, and it builds again. Over 30 to 50 minutes, scares need space or they stop working. In the group videos, the comedy between the players matters as much as the scares, so the reactions get room.
- Roblox (Puff Blox): progress videos run on milestones: where the run starts, what the goal is, each step up. The edit keeps the goal readable and cuts the waiting that games like these involve. The Roblox horror videos borrow the main channel's tension-and-release pacing.
What stays the same on both is how the work runs: Kevin directs the edit and reviews every video, he has a small team of editors he trusts for volume, and revisions come back within 24 hours.
Videos you can watch
Two from each channel, from Kevin's YT Jobs log. Dates as published, runtimes from YouTube.
Puff (Minecraft horror):
- This Disturbing New Horror Mod is Terrifying.. Minecraft: The Phantom · Jul 30, 2025 · 38:41
- 3 Idiots Hunt Down the Sun Man in Minecraft · Apr 17, 2026 · 47:10
Puff Blox (Roblox):
- Went from Noob to TRILLIONAIRE In Grow a Garden · Jun 2, 2025 · 10:57
- Surviving Roblox Most Terrifying Hospital… Animal Hospital · Jun 27, 2026 · 41:16
Every Puff video Kevin edited is listed on who edits Puff's YouTube channel and in the full portfolio.
The delivery rhythm, month by month
Videos Kevin edited each month, as tracked on YT Jobs (checked October 2, 2026):
- Puff, 2025: Jul: 4 (from the 15th) · Aug: 9 · Sep: 11 · Oct: 15 · Nov: 12 · Dec: 13
- Puff, 2026: Jan: 13 · Feb: 11 · Mar: 13 · Apr: 12 · May: 11 · Jun: 9 · Jul: 7 · Aug: 9 · Sep: 9
- Puff Blox: Jun 2025: 12 · Jul: 5 · Aug: 10 · Sep: 2 · Oct: 1, then a pause until Jun 2026: 3 · Jul: 4
On the main channel that's about 11 videos a month, roughly one every three days, and most of them run well past half an hour. It's a record of the work, not a result.
What Puff said
They have been great to work with, can get a lot done, takes every detail seriously and has a quick response time. Because of there good work ethic and consistency, I was able to open multiple channels.
Puff, in a review on Kevin's YT Jobs profile. It's also on the reviews page, with the other YT Jobs reviews: 20 from 19 client channels, 17 of them a perfect 10/10.
What this page doesn't claim
This page makes no claim about how much of the audience follows Puff from one game to the other, and none about views. Views on both channels depend on the mods and games, the titles, the thumbnails and the timing, not only on the edit. What it documents is the setup, the videos and the volume of work.
Why this is verifiable
Both channels are public. Scroll the upload history of Puff and you'll see Minecraft horror; scroll Puff Blox and you'll see Roblox. Every video listed here links to YouTube, and the full log is on Kevin's YT Jobs profile.
What other creators can take from this
Two games can mean two channels. If the audiences are different, a second channel keeps each feed on one game. Puff runs it that way. It isn't the only option, but it's easy for viewers to read.
Different games need different pacing. A horror mod and a Roblox tycoon don't share a rhythm. Edit each in its own language rather than forcing one style across both.
Long runtimes need structure. At 30 to 50 minutes, a horror video depends on how the tension is spaced, not on how many effects it has.
Volume needs a team behind the editor. Around 11 long videos a month on one channel, plus a second channel, is why Kevin works with a small team of editors he trusts and reviews every video himself.
If you run more than one game or more than one channel, tell me what you're making and how each one is edited today.