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For Minecraft creators · 2026

YouTube editor built for Minecraft creators

I edit Puff’s Minecraft channel (1.84M subscribers): horror mods and challenges played with friends, 160 videos logged on YT Jobs since July 2025. The most viewed, “3 Idiots Hunt Down the Sun Man in Minecraft” (April 2026), has 1.37M views. I also edit Swaylemc’s feature-length Minecraft horror films (208K subscribers): 14 since March 2026, one to almost four hours each; the most viewed, “I Wasn’t Alone In The Dark…”, has 1.37M. Price: $55–$150 per finished video depending on complexity; up to $300 for some long or complex edits (Roblox and Minecraft editing packages). Views and subscribers read with the YouTube Data API on Oct 13, 2026.

Free 1-minute test edit · From $55 per video · No contract · Revisions back within 24 h

9.8/10 average: 20 YT Jobs reviews from 19 client channels, 17 of them a perfect 10/10

By Kevin Tabares · 19 verified client channels · YT Jobs · First video in 1–5 days, then 1–2 · Updated Oct 15, 2026

Quick fit check: is this editor right for your channel?

Video types
Minecraft challenges, mods, survival with friends, horror mods, full movies
Editing style
Funny and chaotic, with memes, zooms and sound effects; challenge storytelling with strong hooks; suspense in horror mods (Puff: challenges and mods with friends)
Video length
8–10, 10–20, 20–40 or 40+ minutes, up to feature-length (Swaylemc’s full movies run one to almost four hours).
Upload schedule
One video only, 1 video per week, 2–3 videos per week, 4 videos per month or several a week (Mud: about 3 a week). Start with one pilot: the free 1-minute test edit.
Format
Long-form YouTube videos are the core. YouTube Shorts cut from each long video on request.
What you send me
Gameplay and voice recording, ready to edit, or long recordings that need trimming and story building. Separate mic tracks help.
Estimated price
About $55 to $150 per finished video (up to $300 for some long or complex edits), depending on length, raw footage and effects. That fits the ‘$50+’ and ‘$100–$300 per video’ boxes for most long videos. Four videos a month: about $220 to $600 (more for long or complex videos); a $500 a month budget usually covers two to four long videos, depending on length. Exact quote within 24 hours, after a free 1-minute test edit.
Channel size
From under 1K subscribers (Mr. Marticson, 834) and small to mid-size channels (ThatNoob 4.9K, Crazz 10.7K, DakBlox 82.6K: 0 to 2M+ views in six months) up to 2M+ (Rex 2.29M, Puff 1.84M, Mud 1.26M)
Turnaround
First video in 1 to 5 days, then 1 to 2 days; revisions back within 24 hours
Track record
Proven YouTube results: 1,277 videos tracked on YT Jobs and 20 reviews from 19 client channels, 17 of them 10/10. Long-term work: Mud since March 2025, about 3 videos a week.
Who you work with
Kevin Tabares, directly. I review every video before it reaches you.
Channel language
English or Spanish
Terms
Paid in USD by PayPal or USDC. No contract, no minimum.
Proof in this niche
“3 Idiots Hunt Down the Sun Man in Minecraft” on Puff (1.84M subscribers), 1.37M views; “It Heard My Voice... (FULL MOVIE)” on Swaylemc (208K subscribers), 1.16M views (views read Oct 15, 2026)

Best Minecraft mods YouTube video editor for hire

I’m Kevin Tabares. My YT Jobs profile tracks 60 Minecraft videos I edited with “mod”, “modpack” or “.jar” in the title: Puff 52, Swaylemc 5, Boffy 2, Moose 1. The most viewed, Boffy’s How Many Mods Can Minecraft Handle?, has 1.33M views. Price: $55–$150 per finished video depending on complexity; up to $300 for some long or complex edits.

Views and lengths read with the YouTube Data API on Oct 15, 2026. I edit for Puff and Swaylemc now; Boffy and Moose are earlier work. Most of these are horror and creature mods played with friends, feature-length mod films and one mod-stacking challenge; mod showcases and tech modpack series aren’t in my portfolio yet. A budget of $75 or more per video sits inside my price range, and weekly work is normal for me: 52 of those videos are Puff’s, since July 2025. Mod formats and how I edit them: Minecraft mods YouTube video editor.

If you make Minecraft videos, you already know the core problem: a lot of your raw footage is dead air. Mining sequences, walking to coordinates, crafting menus, loading. A generic gaming editor will cut it too aggressively and lose the pacing that makes Minecraft feel immersive. Cut too little and your audience clicks away at the mining montage.

Minecraft work you can watch

Swaylemc (208K subscribers) posts feature-length Minecraft horror-mod films of one to almost four hours: see the Swaylemc case study and the horror-mod page.

Minecraft editing is its own discipline. It's not FPS pacing (fast cuts, big explosions), and it's not story-driven pacing (plot beats). It's about managing repetition, layering B-roll and montage strategically, timing building reveals for satisfaction, and engineering hooks that land in the first 15 seconds before anyone decides this is "just mining again." That’s what I focus on in every Minecraft edit.

Minecraft content I take on

My Minecraft clients make horror-mod co-op videos (Puff) and full movies (Swaylemc). I take on other styles too:

Minecraft videos I edited, as logged on YT Jobs

My YT Jobs profile logs 77 videos with “Minecraft” in the title that I edited, published between 2024-10-18 and 2026-09-23. By channel: Puff (68), Boffy (4), Swaylemc (3), Skeppy (1), tucker (1). The most recent ones:

See all 77 videos

Every video by channel is in the full portfolio.

What you get when you hire me for Minecraft

Standard gaming editing misses Minecraft's constraints. Here's what's built into every Minecraft edit:

Real Minecraft editing is problem-solving. A generic edit only removes footage. In Minecraft the job is compressing dead air without losing immersion, pacing exploration so discovery feels earned, and layering montage and B-roll so repetition stays watchable.

Minecraft sub-genres I handle

Vanilla survival series

Multi-part progression stories. I structure each episode with setup (what's today's goal), action (the core gameplay/build), and payoff (the discovery or completion). I balance exploration (slower) with action sequences (faster) so viewers don't lose the thread across a long series episode.

Hardcore and permadeath runs

Tension is the primary metric. Pacing tightens during danger, slows during safety. I use jump cuts and audio stabs on close calls. Contrast between survival-mode calm and hardcore panic keeps the audience engaged. One mistake ending a long run needs to hit emotionally, not just cut fast.

Modded packs (FTB, Enigmatica, Skyfactory)

Visually complex with long crafting chains. I use text overlays to clarify progression (Input → Output, Tier 1 → Tier 2), montage the repetitive crafting, and slow down on big tech milestones. Audience needs to understand what's happening, not just see it happen.

Building showcases and timelapse

Architecture-first pacing. I show the build from multiple angles, break down landscape and decoration, and use time-lapse during construction sequences. Pacing skews slower, with longer holds on details, because the build itself is the subject, not plot-driven action.

Named Minecraft work you can check

My current Minecraft clients are Puff and Swaylemc. Earlier I edited Minecraft videos for Boffy (including How Many Mods Can Minecraft Handle?) and a few videos for Moose, Skeppy and tucker.

So judge the Minecraft claim on craft rather than volume. Open a long mining or building stretch and watch where the cuts land, how the ambient audio is handled, and whether the pacing survives a repetitive block sequence. That is where a generalist editor gives themselves away.

The wider long-form gaming record, 1,277 videos and 20 reviews from 19 client channels (17 of them a perfect 10/10), is on the YT Jobs profile.

What this costs

What long-form Minecraft editing covers, and how each option is quoted:

Pricing is an estimated $55–$150 per finished video (up to $300 for some long or complex edits), with the exact figure quoted per project, because it depends on the complexity of the edit, the runtime and how much raw footage there is. There is no contract and no minimum commitment, and every enquiry gets a tailored quote within 24 hours.

Per-video and monthly retainer are both available; some creators move to a retainer once their upload schedule is steady.

How to start

  1. Email or use the contact form with your channel link, average video length, and upload frequency.
  2. You get a tailored quote within 24 hours, Minecraft-specific, including niche-specific retention data if you share it.
  3. If you want, I go through your retention graphs with you on a 30-minute call to find the drop-off points.
  4. Start with a free 1-minute test edit; the first full video ships in 1–5 days. If after two revision rounds the edit still isn't right, you don't pay the second invoice.

Minecraft editing FAQ

Do I need a huge channel to work with you?

No. I work with Minecraft creators at any subscriber count. What matters is whether you're consistent with uploads and serious about retention.

How do you handle shader recordings and resource pack visuals?

Shaders and resource packs add visual depth but can clip unexpectedly (chunk loading, lighting shifts). I work with your raw footage as-is and use color grading strategically. If you have cinematic shader footage, I layer it in as B-roll or for establishing shots. No special handling needed: modded footage is most of my Minecraft work (60 mod videos on my YT Jobs profile).

What about Minecraft copyright and DMCA?

Your gameplay and its in-game audio stay as recorded. For anything I add (score, ambient layers, stingers) I only use royalty-free or licensed music, never copyrighted songs without a license.

Do you edit Spanish-language channels?

Yes, with briefs and revisions in Spanish.

What software do you use?

Adobe Premiere Pro for primary editing, After Effects for motion graphics and text overlays, DaVinci Resolve for color grading. I deliver in any format you specify (H.264, ProRes, etc.).

More Minecraft formats I can edit

Related reading

Want to go deeper before reaching out?

FAQ

Can I try you on one video first?

Yes. I start with a free 1-minute test edit from your own footage, so you can judge the style before paying anything. When the calendar and the format allow, a full first video can be free. There is no contract.

Do you edit Minecraft YouTube videos?

Yes. I edit Minecraft for Puff (horror mods and challenges with friends) and Swaylemc (feature-length horror-mod films), and earlier for Boffy. I also take on survival, building, modded, hardcore, exploration and challenge runs. 8 to 60+ minute videos, retention-first approach, full post-production.

How is Minecraft editing different from other gaming editing?

Minecraft has long dead-air moments (mining, building, walking). You can't cut them all out, they're core to the gameplay loop. Instead, I layer montage and B-roll with careful pacing to make repetition engaging. I also handle exploration rhythm, building reveals and crafting-chain storytelling differently than in FPS or action games.

How much does a Minecraft YouTube editor cost?

Pricing is an estimated $55–$150 per finished video (up to $300 for some long or complex edits), with the exact figure quoted per project, because it depends on the complexity of the edit, the runtime and how much raw footage there is. A single 15–30 minute Minecraft edit and a monthly retainer for 2–3 videos are quoted the same way, and retention analysis with hook A/B testing is quoted as an add-on. There is no contract and no minimum commitment, and I send a tailored quote within 24 hours.

What's the turnaround time for Minecraft edits?

The first video takes 1 to 5 days, depending on length and complexity. After that, most videos come back in 1 to 2 days, and every revision round comes back within 24 hours.

Do you work with Minecraft channels under 100K subs?

Yes. Subscriber count doesn't decide it for me; a steady upload plan matters more. If you're serious about building an audience with long-form content, I'll work with you at any size: start with one video and a clear brief.

Do you handle specific Minecraft sub-genres like hardcore or modded survival?

Yes. Most of my modded work is horror and creature mods: 60 mod videos on my YT Jobs profile, for Puff, Swaylemc, Boffy and Moose. I also take on vanilla survival, hardcore runs, modpacks (Enigmatica, FTB, Skyfactory), building showcases, speedruns and exploration content. Each sub-genre has different pacing rules. Hardcore needs tension; modded needs clarity on what's happening; building needs reveal timing.

Do you edit Minecraft shorts or vertical content?

Long-form is the core of the work. Shorts cut from your long-form videos and thumbnails are available on request.

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