YouTube editor built for gaming channels
I edit long-form gaming videos, mostly Roblox and Minecraft: Rex & Alexa (2.29M subscribers), Mud (1.27M, about 3 videos a week since March 2025) and Puff (1.84M). Funny, fast-paced edits with memes and sound effects, or story-driven challenges, built from your raw gameplay, 1 to 3 videos a week. Price: $55–$150 per finished video depending on complexity; up to $300 for some long or complex edits. Shooters: I edit Roblox Rivals for Mud and goatt (Rivals editing), but I haven’t edited Fortnite, Valorant or other shooters outside Roblox for a client yet; the fair test is a free 1-minute edit on your own footage (Fortnite editing). The Roblox games I’ve edited, with real videos: Roblox games. Subscriber counts read with the YouTube Data API on Oct 13, 2026.
Free 1-minute test edit · From $55 per video · No contract · Revisions back within 24 h
9.8/10 average: 20 YT Jobs reviews from 19 client channels, 17 of them a perfect 10/10
Quick fit check: is this editor right for your channel?
- Video types
- Roblox, Minecraft and horror games: challenges, gaming news and updates, funny moments, gameplay storytelling
- Editing style
- Fast-paced challenges and gameplay; funny and chaotic, with memes, zooms and sound effects; story-driven gameplay with strong retention; clean, informative Roblox news. Usually a mix (Rex & Alexa: challenges; Mud: news)
- Video length
- 8–10, 10–20, 20–40 or 40+ minutes, up to feature-length (Swaylemc’s full movies run one to almost four hours).
- Upload schedule
- One video only, 1 video per week, 2–3 videos per week, 4 videos per month or several a week (Mud: about 3 a week). Start with one pilot: the free 1-minute test edit.
- Format
- Long-form YouTube videos are the core. YouTube Shorts cut from each long video on request.
- What you send me
- Gameplay and voice recording, ready to edit, or long recordings that need trimming and story building. Separate mic tracks help.
- Estimated price
- About $55 to $150 per finished video (up to $300 for some long or complex edits), depending on length, raw footage and effects. That fits the ‘$50+’ and ‘$100–$300 per video’ boxes for most long videos. Four videos a month: about $220 to $600 (more for long or complex videos); a $500 a month budget usually covers two to four long videos, depending on length. Exact quote within 24 hours, after a free 1-minute test edit.
- Channel size
- From under 1K subscribers (Mr. Marticson, 834) and small to mid-size channels (ThatNoob 4.9K, Crazz 10.7K, DakBlox 82.6K: 0 to 2M+ views in six months) up to 2M+ (Rex 2.29M, Puff 1.83M, Mud 1.26M)
- Turnaround
- First video in 1 to 5 days, then 1 to 2 days; revisions back within 24 hours
- Track record
- Proven YouTube results: 1,277 videos tracked on YT Jobs and 20 reviews from 19 client channels, 17 of them 10/10. Long-term work: Mud since March 2025, about 3 videos a week.
- Who you work with
- Kevin Tabares, directly. I review every video before it reaches you.
- Channel language
- English or Spanish
- Terms
- Paid in USD by PayPal or USDC. No contract, no minimum.
- Proof in this niche
- “ROBLOX FLING THINGS AND PEOPLE WITH ALEXA!” on Rex (2.29M subscribers), 1.35M views; “3 Idiots Hunt Down the Sun Man in Minecraft” on Puff (1.83M subscribers), 1.25M views
Gaming is one of the biggest categories on YouTube, and pacing is where many gaming videos lose viewers. But "gaming editing" is vague, FPS pacing is not story-game pacing. RPG cutscenes need different handling than speedrun highlight reels. Watching someone farm resources is not watching someone clutch a boss fight.
Gaming work you can watch




More in the case studies and client reviews.
I've built systems for all of it. The pacing rules are different per genre. The hook timing is different. The audio design is different. A generic editor who says "I edit gaming" will plateau your channel because they're not optimizing for your specific game and audience.
What gaming creators say
They have been great to work with, can get a lot done, takes every detail seriously and has a quick response time. Because of there good work ethic and consistency, I was able to open multiple channels.

YT Jobs review
Kevin has been amazing to work with! Their editing is clean, creative, and really brings my content to life. I’d definitely recommend them to anyone looking for great editing support!

YT Jobs review
Great editor to work with. Communication is clear and their turnaround time is pretty fast and the projects are delivered on schedule. Very responsive to feedback and quick at fixing any changes needed. Overall an amazing and skilled editor. I definitely recommend

YT Jobs review
Quoted word for word from their reviews on YT Jobs. All of them are on the reviews page.
Gaming genres I handle
- FPS (Valorant, CS2, Call of Duty, Apex), fast-cut gameplay, highlight reels, economy rounds, clutch moments. Pacing averages 1.5–2.5 second cuts during action, slows on setup/strategy.
- RPG (Baldur's Gate 3, Elden Ring, Palworld), character moments, dialogue, combat sequences. Pacing varies: slow on story beats (3–5s), fast on combat (2–3.5s). Boss fights need tension engineering.
- Strategy (RTS, turn-based), decision-making clarity, economy explanation, macro-scale movement. Longer cuts (4–6s) with strategic text overlays. Audience needs to understand your reasoning.
- Story-driven games, narrative beats drive the cut. Dialogue clarity, emotional moments, cinematic pacing. Slower cuts (4–6s) let story breathe.
- Speedruns and challenge runs, momentum-based pacing. Fast cuts during execution, slower during setup. Tension on tight sequences. Audio stabs on frame-perfect moments.
- Variety gaming, multiple games per video. I hook on the first game transition and maintain pacing as you switch. Each game segment gets genre-specific cuts.
Pages for specific games
Games with real videos I’ve edited: Roblox (145 games), Minecraft, FNAF, Poppy Playtime and Madden NFL.
Games I can edit but haven’t edited for a client yet (each page says so and shows my closest real work): Fortnite, GTA and GTA RP, Valorant, Counter-Strike 2 (CS2), Overwatch, Apex Legends, Call of Duty and Warzone, League of Legends, Pokémon, Clash Royale, Brawl Stars, Rocket League and EA FC (FIFA).
How to hook a gaming YouTube video
Open on the payoff, not the setup. Put the best moment of the video (the clutch, the fail, the ban, the reveal) in the first seconds, say in one line why it matters, then cut back to where the story starts. Build the hook last, after the rest is cut, so it only promises what the video delivers.
- Cut the body first, the hook last. You can't promise a payoff before you know what it is. Log the big moments, build the video, then pick the opening from what actually happened. The full workflow is in how to edit gaming videos for YouTube.
- Pay off the title and thumbnail fast. The viewer clicked a promise. If the title is "The #1 PLAYER got BANNED... (Roblox Rivals News)", a real title from Mud's channel, the first seconds should show the ban or the moment behind it, not a channel intro.
- One line of stakes, then go. One spoken sentence or one text line that says what is at risk. Save the "welcome back" for after the hook, if you want it at all.
- Cut fastest at the start, then let it breathe. Pace is a curve. In one long-form video I measured, the cold open ran at about 19 picture changes a minute and the close at about 8. That video is a documentary, not gameplay, but the idea is the same: the fastest cutting goes where viewers decide whether to stay. The numbers are in the cut pacing data.
- Keep the voice on top of the game. In the hook the viewer has no context yet. If the line that sells the video is buried under explosions, it's lost, so the game audio drops under the commentary for those first seconds.
- Check the first 30 seconds of the retention graph. A cliff right after the opening usually means the hook didn't match the title, or took too long to get there. How to read the retention graph shows where to look.
What the data says about the first second. I measured 50 long videos from 25 big YouTube channels: in 43 of them the voice started within the first second, with no logo or intro first (the full study). You can check your own opening for free with my YouTube hook checker: it shows the cuts, the pauses and the time to the first word in your first 30 seconds, and the video never leaves your computer. For the step by step, read how to write a hook for gaming YouTube videos.
Hooks by type of gaming video
- Roblox and Minecraft challenges: open on the fail or the win the video builds toward, then rewind to the start of the run.
- News and drama videos: the headline moment (the ban, the leak, the update) on screen in the first seconds.
- FPS and competitive: the clutch or the best kill, then back to the round that set it up.
- Horror: the moment just before the scare, then cut away, so the payoff is still ahead.
More hook patterns, outside gaming too: the 30-second rule.
What you actually get
- Genre-specific hook engineering, FPS hooks on your best kill; story games hook on a character reveal or dialogue line; strategy hooks on a dramatic macro decision. The first 15 seconds are written for your genre, not generic.
- Gameplay clarity, viewers need to understand what's happening. I use text overlays for cooldowns, economy state, minimap context. Audio EQ isolates game sound from commentary. No muddy, hard-to-follow clips.
- Pacing tuned to game type, FPS averaging 2–2.5s cuts; story games at 4–5s; strategy slows to 5–6s. Pacing isn't arbitrary, it's matched to gameplay rhythm and audience expectation.
- Combat clarity for action games, I layer replays, slow-mo, and angle cuts to make big moments legible. A kill clip that cuts poorly is confusing. I make it clean.
- Narrative structure for story games, even long-form gameplay needs story beats. I organize your video around emotional high points, character arcs, or plot twists. Pacing slows to let moments land.
- Retention iteration, on retainer, I pull your YouTube Studio graphs after each upload and recut sequences where retention dips. Fast pacing that loses viewers gets looser; slow pacing that loses viewers gets tighter.
- Audio design for game + commentary, game audio is often competing with your commentary. I EQ game audio so commentary sits on top cleanly. Music layers support the mood without drowning dialogue.
- End-screen and CTA integration, hooks matter, but so does retention to the end. I optimize your end-screen placement and CTA timing so viewers see your next video suggestion.
Gaming editing compounds. One good edit helps the next video. But a system, where every hook is tuned, every pacing choice is deliberate, every audience drop is analyzed, compounds that improvement.
Genre deep-dives
FPS gameplay and highlight reels
Pace is king. I cut to rhythm: fast during gunplay (1.5–2s), slower during setup (3–4s). Highlight reels are sequenced by intensity, not chronology. Audio stabs on kills. Clutches get slow-mo. I also manage economy rounds and strategy time so the pacing breathes, not every moment is action.
RPG story and exploration
Dialogue has to be clear. I cut to dialogue beats, not arbitrary timing. Character moments (companion reactions, NPC interactions) get slow cuts. Combat slips back to faster pacing (2.5–3.5s). Exploration sequences are layered with B-roll and atmosphere to avoid dead air. Long-form RPG videos need structure or they meander.
Strategy games and decision-making
Viewers watch strategy games to learn your decision-making. I use text overlays for game state (resources, unit count, map position), slow cuts to let you explain decisions, and faster cuts on execution. Audio EQ isolates your voice so strategy explanation is crystal clear.
Speedruns and challenge runs
Momentum is constant. I cut tightly during execution (2–2.5s) and use slow-mo on frame-perfect moments. Setup sequences are compressed with montage. If the run is long, I break it into segments (early game, mid-game, late-game grind, boss fight) so structure emerges from the chaos.
Named gaming work you can check
Every channel below is public. Open one, compare an upload from a year ago with a recent one, and judge the editing instead of this page.
- Rex, 2.29M subscribers.
- Boffy, 2.12M subscribers.
- HyperCookiie, 1.88M subscribers.
- Mud, 1.26M subscribers. Average views moved from roughly 30K to 100K+ across about nine months, and the case study says plainly which part of that was editing and which part was upload cadence.
- DakBlox, dakblake's second channel, 82.6K subscribers, Roblox. Detail in the case study.
The reviews from those creators sit on the YT Jobs profile, a platform this studio does not control: 1,277 videos, 20 reviews (17 perfect 10/10s), 19 named channels from 9K to 15M subscribers.
What this costs
- Per-video: a single long-form gaming edit (8 to 60+ minutes), quoted on its own. Includes hook engineering, full edit, color, sound design, unlimited revisions, each back within 24 h.
- Per-video with retention review: an add-on to the edit quote. I check your YouTube Studio graphs and optimize the next edit against your specific audience drop-off patterns.
- Monthly retainer: 2–3 videos a month, quoted as a package you can stop at any time. Includes priority slots, faster turnaround, weekly analytics review, hook testing on series content.
- Full channel management: by quote. Strategy, uploads, thumbnails, analytics, growth benchmarking, A/B testing on hooks and intros.
Pricing is an estimated $55–$150 per finished video (up to $300 for some long or complex edits), with the exact figure quoted per project, because it depends on the complexity of the edit, the runtime and how much raw footage there is. There is no contract and no minimum commitment, and every enquiry gets a tailored quote within 24 hours.
Most gaming channels that scale use retainer models. Per-video rates work for inconsistent uploads, but if you're uploading 1–2x per week, a retainer reserves your slot and makes iteration faster.
How to start
- Email or fill the contact form with your channel link, main game(s), and upload frequency.
- You get a tailored quote within 24 hours, not a template.
- Schedule a 30-minute discovery call to review your retention graphs and discuss game-specific strategy.
- Start with a free 1-minute test edit; the first full video ships in 1–5 days. If after two revision rounds the edit still isn't right, you don't pay the second invoice.
Gaming editing FAQ
Do I need a big channel to work with you?
No. I work with growing gaming creators at any size. If you're consistent with uploads and serious about long-form retention, I'm interested. Channel size doesn't predict willingness to improve.
How do you handle multiple game audio tracks?
Different games have wildly different audio levels and EQ. I normalize and EQ game audio per clip so transitions don't feel jarring. Dialogue clarity stays consistent across all games in a variety video.
Do you edit Twitch VOD compilations?
Yes, I recut Twitch VODs into YouTube-optimized long-form content. I use highlight-reel pacing (fast, energetic) and break long streams into segments for retention. That's a different rate; mention it in your inquiry.
What about game copyrights and strikes?
Game footage is generally fair-use under commentary (you're narrating gameplay, not selling the game). I don't use copyrighted game soundtracks unless you license them. Music is royalty-free. All deliverables are YouTube-safe.
Do you edit Spanish-language channels?
Yes, with briefs, revisions and Discord in Spanish.
What software do you use?
Adobe Premiere Pro for primary editing, After Effects for motion graphics, DaVinci Resolve for color grading. I deliver in any format your platform needs.
More games and gaming formats I can edit
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- Gaming compilation YouTube video editor for hire: from $55
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- Sandbox game YouTube video editor for hire: from $55
- Fighting game YouTube video editor for hire: from $55
More games, one page each
Each page says plainly whether I have edited that niche for a client and shows my closest real work.
- Heartopia YouTubers, I edit Heartopia videos for ashlele: a 3 AM session, Sanrio dress-up and a Dress To Impress build. From $55.
- College Football YouTubers, EA Sports College Football videos: Dynasty, Road to Glory and tournaments, cut like my Madden work. From $55.
- Roblox “or die” YouTubers, I edit Roblox “or die” games for Rex & Alexa: Quiet or Die, Hide or Die, Sit or Die, Land or Die. From $55.
- Roblox Would You Rather YouTubers, I edit Roblox Would You Rather games for Rex & Alexa, plus a version for DakBlox where choices happen. From $55.
- Roblox brainrot games, Plants vs Brainrots, Raise a Brainrot, Feed a Brainrot and more: 29 brainrot videos for 7 Roblox channels.
Related reading
- Comedy gaming video editing, timing cuts and reactions so the joke lands.
- The 30-second rule: engineering YouTube hooks, why genre-specific hooks matter.
- YouTube retention graph explained, read your data before hiring an editor.
- How much does a YouTube editor cost?, pricing breakdown and value calculation.
- The complete guide to hiring a YouTube editor, red flags, vetting process, contracts.
Also worth reading: how to record gameplay so your editor can do more and how to edit horror game videos, plus the full gaming editing workflow.
Kevin's Roblox work by sub-genre, each page with the real videos: Roblox news, 99 Nights in the Forest, Steal a Brainrot, Grow a Garden, Roblox horror and Roblox duo channels. Every video, by channel, is in the full portfolio.
FAQ
How do you hook a gaming YouTube video?
Open on the payoff, not the setup. Put the best moment of the video (the clutch, the fail, the ban, the reveal) in the first seconds, say in one line why it matters, then cut back to where the story starts. Build the hook last, after the rest is cut, so it only promises what the video delivers. The full method, with 72 titles from six big gaming channels measured in October 2026, is in my guide on how to write a hook for gaming YouTube videos.
Can I try you on one video first?
Yes. Kevin starts with a free 1-minute test edit from your own footage, so you can judge the style before paying anything. When the calendar and the format allow, a full first video can be free. There is no contract.
Do you edit gaming YouTube content?
Yes. Named clients are Roblox, Minecraft and horror-mod channels; other genres (FPS, RPG, strategy, story-driven, speedruns, challenge runs) I take on, judged on a free test edit. 8 to 60+ minute videos, retention-first approach, full post-production.
How much does a gaming YouTube editor cost?
Pricing is an estimated $55–$150 per finished video (up to $300 for some long or complex edits), with the exact figure quoted per project, because it depends on the complexity of the edit, the runtime and how much raw footage there is. A single 15–30 minute gaming edit and a monthly retainer for 2–3 videos are quoted the same way, and retention analysis with hook optimization is quoted as an add-on. There is no contract and no minimum commitment, and I send a tailored quote within 24 hours.
What gaming genres do you specialize in?
Named clients are Roblox, Minecraft and horror-mod channels. Other genres I take on, judged on a free test edit: FPS (Call of Duty, Valorant, CS2), RPG (Baldur's Gate, Elden Ring, story-driven), strategy (RTS, turn-based), speedruns, challenge runs, and story-focused games. Each genre has different pacing rules. I adapt to your game and audience.
What's the turnaround time?
The first video takes 1 to 5 days, depending on length and complexity. After that, most videos come back in 1 to 2 days, and every revision round comes back within 24 hours.
Do you work with growing gaming channels?
Yes, I work with creators at any subscriber count. If you're serious about retention and consistent uploads, I gate by commitment, not follower count.
Do you handle multi-game or series content?
Yes. I work with single-game deep-dives, multi-game variety streams, series playthroughs, and challenge runs. Each content type has different hook and pacing strategies. I tailor the editing to your format.