Game devlog YouTube video editor for hire
I’m Kevin Tabares, a long-form YouTube editor. I edit long-form gaming for 1.26M–2.29M-subscriber channels (Mud, Puff, Rex & Alexa) and can edit yours: $55–$150 per finished video depending on complexity; up to $300 for some long or complex edits. My closest work is narrated documentaries for The Spy Show; I haven’t edited game devlog videos for a client yet, so start with a free 1-minute test.
Free 1-minute test edit · From $55 per video · No contract · Revisions back within 24 h
9.8/10 average: 20 YT Jobs reviews from 19 client channels, 17 of them a perfect 10/10
Quick fit check: is this editor right for your channel?
- Video types
- Devlog episodes about one feature or problem, launch and post-mortem stories (“finishing my game after years”), playtest reactions, before and after art passes, interviews with other indie devs, “I made a game in N days” challenges
- Editing style
- What I would do for devlogs: the voiceover as the spine, every line matched to the clip that proves it (engine, code, gameplay), the result shown before the long build, before and after splits, and quiet left after the line that lands. Close to the narrated documentaries I edit for The Spy Show
- Video length
- Devlogs on growing indie channels run about 6 to 18 minutes (Goodgis’s recent uploads 1 to 10 minutes, tsitski’s 5 to 22, Thomas Stewart’s mostly 9 to 18, measured on Oct 18, 2026), so most land in the $55 or $150 package; long interviews get a custom quote. I also edit longer: Swaylemc’s full movies on my YT Jobs profile run 60 to 234 minutes.
- Upload schedule
- One video only, 1 video per week, 2–3 videos per week, 4 videos per month or several a week (Mud: about 3 a week). Start with one pilot: the free 1-minute test edit.
- Format
- Long-form YouTube videos are the core. YouTube Shorts cut from each long video on request.
- What you send me
- All your clips and audio from the shoot; I build the story.
- Estimated price
- About $55 to $150 per finished video (up to $300 for some long or complex edits), depending on length, raw footage and effects. That fits the ‘$50+’ and ‘$100–$300 per video’ boxes for most long videos. Four videos a month: about $220 to $600 (more for long or complex videos); a $500 a month budget usually covers two to four long videos, depending on length. Exact quote within 24 hours, after a free 1-minute test edit.
- Channel size
- From under 1K subscribers (Mr. Marticson, 834) and small to mid-size channels (ThatNoob 4.9K, Crazz 10.7K, DakBlox 82.6K: 0 to 2M+ views in six months) up to 2M+ (Rex 2.29M, Puff 1.83M, Mud 1.26M)
- Turnaround
- First video in 1 to 5 days, then 1 to 2 days; revisions back within 24 hours
- Track record
- Proven YouTube results: 1,250 videos tracked on YT Jobs and 20 reviews from 19 client channels, 17 of them 10/10. Long-term work: Mud since March 2025, about 3 videos a week.
- Who you work with
- Kevin Tabares, directly. I review every video before it reaches you.
- Channel language
- English or Spanish
- Terms
- Paid in USD by PayPal or USDC. No contract, no minimum.
- Closest proof
- I haven’t edited game devlog for a client yet. Closest long-form work: “Eli Cohen: Mossad’s Greatest Spy | True Life Spy Stories” on THE SPY SHOW (832 subscribers), 90 views; “Operation Diamond: How Mossad Stole a Soviet Jet | True Spy Stories” on THE SPY SHOW (832 subscribers), 15 views
My experience and game devlog, plainly
- Proven: My YT Jobs profile tracks 1,250+ videos and 147M+ views, with 20 client reviews averaging 9.8/10. I edit for Mud (1.26M subscribers), Puff (1.83M) and Rex & Alexa (2.29M); for Mud since March 2025, about 3 videos a week.
- Not proven yet: Devlogs themselves: game engine footage (Unity, Godot, Unreal), code on screen and heavy motion graphics. My narrated work so far is spy documentaries, and my gaming work is played footage, not development.
- How to check it before paying: The free 1-minute test edit on your own game devlog footage, before you pay anything.
Why me
- Script-led documentaries for The Spy Show, built from the client’s script and voiceover, with maps and timelines I make for each episode.
What indie devlog channels upload in October 2026
Measured on October 18, 2026, from the 12 most recent videos of three indie developers who post devlogs: Goodgis, tsitski and Thomas Stewart. Goodgis’s run from 1 to 10 minutes, tsitski’s from 5 to 22 and Thomas Stewart’s mostly from 9 to 18, with a few interviews of one to two hours. The formats that keep coming back:
- One feature, one problem: “Adding HORROR To My Movement Shooter”, “Making a Ton of Enemies for my Indie Game”.
- The long road and the launch: “Finishing My Indie Game After 6 Years”, “Nobody Expected My Indie Game to Succeed”.
- Playtests that go wrong: “Playtesters Broke EVERYTHING In My FPS Game”.
- Fixing how the game looks: “How I Fixed My Ugly Game.”
- Interviews and case studies with other indie developers, an hour or longer.
All three tell the story in their own voice over footage of the game and the editor, which is where most of the editing time goes.
How I would edit your game devlogs
No devlog has come to me yet, so read this as my plan for your video. Each point comes from real work of mine: the narrated documentaries I edit for The Spy Show, the mod experiment I cut for Boffy and the update videos I edit for Mud.
The result first, then how you got there
A devlog title promises a change: the new enemy, the fixed art, the launch. I would open on the finished result for a few seconds, then go back to the problem, so viewers know where the episode is going before the first line of code. What the title and thumbnail promise shows up in the first 30 seconds.
Your voiceover is the spine
I would build the edit on your narration: every sentence gets the clip that proves it (the engine view, the node graph, the playtest), long builds become a short time-lapse, and a quiet beat stays after the line that lands. It is how I cut The Spy Show from the client’s script and voiceover.
Engine footage people can read
A full-screen recording of Unity or Godot is unreadable on a phone. I would crop and zoom on the one panel that matters, highlight the value or node you are talking about and keep a simple label for each tool, so viewers who never opened an engine still follow.
Before and after, side by side
For art passes, lighting or game feel, I would show the old version and the new one in the same shot (split screen or a wipe), at the same moment of play, so the improvement is obvious without explaining it.
The broken build is the best scene
When a playtest breaks the game, I would show the first failure whole so the problem makes sense, compress the next tries, then play the fix close to real time. It is how I cut repeated attempts in Roblox challenge videos, and devlogs are full of them.
Diagrams and timelines when words are not enough
For systems (spawning, AI states, a save system) I would add a simple diagram or timeline that builds step by step with your narration, in one style for the whole channel. I make maps and timelines like that for every Spy Show episode.
Music that changes when the story does
Devlogs move from problem to struggle to fix. I would change the music on a cut at each turn, keep your voice clearly above it and end soon after the payoff, with your wishlist or next episode line where it belongs.
Closest real examples of my gaming work
Four videos from my work for The Spy Show, Boffy and BaconsOwnTheUniverse, chosen because their format sits closest to a devlog: a narrated story built from a script and voiceover, an experiment that pushes a game until it breaks and a long explained ranking. Watch the first minute of the one closest to your format.
None of these is game devlog. Views from the YouTube Data API on Oct 13, 2026; links open the video on YouTube.


- Eli Cohen: Mossad’s Greatest Spy | True Life Spy Stories · THE SPY SHOW (832 subscribers) · 90 views · 21 min · Sep 24, 2026
Why it's close: A narrated documentary built from the client’s script and voiceover, with maps and timelines: the same job as a script-led devlog. - Operation Diamond: How Mossad Stole a Soviet Jet | True Spy Stories · THE SPY SHOW (832 subscribers) · 15 views · 14 min · Oct 2, 2026
Why it's close: A shorter narrated episode where every line needs a matching visual, the length of most devlogs. - How Many Mods Can Minecraft Handle? · Boffy (2.12M subscribers) · 1,334,276 views · 23 min · Dec 15, 2024
Why it's close: An experiment that pushes the game until it breaks, the shape of a playtest or performance devlog. - ALL 100 KITS RANKED IN ROBLOX BEDWARS [Worst To Best] · BaconsOwnTheUniverse (17.4K subscribers) · 157,980 views · 41 min · Feb 28, 2025
Why it's close: A long explained ranking where the narration carries the video, like a design breakdown.
Prices and packages
$55–$150 per finished video depending on complexity; up to $300 for some long or complex edits. By finished length:
| Package | Finished length | Price |
|---|---|---|
| Basic | up to 10 min | $55 |
| Standard | up to 20 min | $150 |
| Long | up to 35 min | $300 |
| Longer or feature-length | over 35 min | custom quote |
Most devlogs run 6 to 18 minutes, so they land in the $55 or $150 package.
Full terms (payment, revisions, monthly plans) are on the pricing page.
FAQ
Have you edited game devlog videos before?
No, I haven’t edited game devlog videos for a client yet. My long-form gaming work is Roblox (Rex & Alexa, Mud), Minecraft (Puff, Swaylemc’s full movies), horror games and Madden tournaments, all listed on my YT Jobs profile. The free 1-minute test edit on your own game devlog footage is how you judge my game devlog edit before paying anything.
Can you edit my game devlog videos?
Yes. Send your voiceover, the engine and gameplay recordings for one section and your script, and I edit one minute of it for free, so you can judge the cut before paying. I edit long-form videos from a few minutes to an hour and more, and cut Shorts from them if you want them.
What should I record for my devlog edit?
Your voiceover on its own track, screen recordings of the engine at a readable size, gameplay of the before and the after, and the script. If you record more than you need, that is fine: I pick the clips that match each line.
Can you make diagrams or simple animations of my systems?
Simple ones, yes: labels, arrows, step-by-step diagrams and timelines in one style for the channel. Heavy motion graphics or 3D animation are not part of my portfolio yet, so I would tell you before quoting.
Do you edit Shorts from my devlogs?
Yes, cut from the long video if you want them. My focus is the long devlog, because that is what brings wishlists and subscribers to most indie channels.
How much does a game devlog YouTube editor cost?
My price is $55–$150 per finished video depending on complexity; up to $300 for some long or complex edits. By finished length: up to 10 minutes $55, up to 20 minutes $150, up to 35 minutes $300; longer videos get a custom quote. No contract and no minimum.
Send me your game devlog footage
Send me your channel link and one raw recording through the contact form. I’ll edit one minute of it for free and reply with an exact quote.
Or message me on Discord, if you prefer. My username:
kevintabaress