Roblox game dev and devlog YouTube video editor for hire
I’m Kevin Tabares, a long-form YouTube editor. I edit narrated, scripted videos for The Interpreter and The Spy Show and Roblox videos for Mud (1.26M subscribers), and can edit yours: $55–$150 per finished video depending on complexity; up to $300 for some long or complex edits. I haven’t edited Roblox game dev or devlog videos for a client yet, so start with a free 1-minute test on your footage.
Free 1-minute test edit · From $55 per video · No contract · Revisions back within 24 h
9.8/10 average: 20 YT Jobs reviews from 19 client channels, 17 of them a perfect 10/10
Quick fit check: is this editor right for your channel?
- Video types
- Devlogs and update logs, I made a game in X days videos, games made to trap or hunt YouTubers, Roblox Studio build and scripting time-lapses, launch and first-playtest videos, how much my game made and player count talks, lessons and tutorials, full-movie devlogs of a whole project
- Editing style
- What I would do for game dev videos: the finished game shown first, the story of building it carried by your voiceover, Studio footage zoomed so code and builds can be read, and the players’ first reaction as the payoff. Close to the narrated documentary episodes I edit for The Interpreter and The Spy Show
- Video length
- Recent devlogs and I-made-a-game videos run 5 to 33 minutes, with full-movie devlogs over an hour (Azerr’s 10 to 33 minutes, mini’s 3 minutes to over an hour, Kradez’s 5 to 17, measured on Oct 18, 2026): most fit the $55, $150 or $300 package, full-movie devlogs get a custom quote. I also edit longer: Swaylemc’s full movies on my YT Jobs profile run 60 to 234 minutes.
- Upload schedule
- One video only, 1 video per week, 2–3 videos per week, 4 videos per month or several a week (Mud: about 3 a week). Start with one pilot: the free 1-minute test edit.
- Format
- Long-form YouTube videos are the core. YouTube Shorts cut from each long video on request.
- What you send me
- Gameplay and voice recording, ready to edit, or long recordings that need trimming and story building. Separate mic tracks help.
- Estimated price
- About $55 to $150 per finished video (up to $300 for some long or complex edits), depending on length, raw footage and effects. That fits the ‘$50+’ and ‘$100–$300 per video’ boxes for most long videos. Four videos a month: about $220 to $600 (more for long or complex videos); a $500 a month budget usually covers two to four long videos, depending on length. Exact quote within 24 hours, after a free 1-minute test edit.
- Channel size
- From under 1K subscribers (Mr. Marticson, 834) and small to mid-size channels (ThatNoob 4.9K, Crazz 10.7K, DakBlox 82.6K: 0 to 2M+ views in six months) up to 2M+ (Rex 2.29M, Puff 1.83M, Mud 1.26M)
- Turnaround
- First video in 1 to 5 days, then 1 to 2 days; revisions back within 24 hours
- Track record
- Proven YouTube results: 1,250 videos tracked on YT Jobs and 20 reviews from 19 client channels, 17 of them 10/10. Long-term work: Mud since March 2025, about 3 videos a week.
- Who you work with
- Kevin Tabares, directly. I review every video before it reaches you.
- Channel language
- English or Spanish
- Terms
- Paid in USD by PayPal or USDC. No contract, no minimum.
- Closest proof
- I haven’t edited Roblox game dev for a client yet. Closest long-form work: “The Tenerife Disaster: The Deadliest Crash in Aviation History” on The Interpreter (78K subscribers), 7.7K views; “Imad Mughniyeh: how CIA & Mossad hunted a Hezbollah leader | Real Life Spy Stories” on THE SPY SHOW (832 subscribers), 99 views
My experience and Roblox game dev, plainly
- Proven: My YT Jobs profile tracks 1,250+ videos and 147M+ views, with 20 client reviews averaging 9.8/10. I edit for Mud (1.26M subscribers), Puff (1.83M) and Rex & Alexa (2.29M); for Mud since March 2025, about 3 videos a week.
- Not proven yet: Game development itself: I don’t script in Luau or build in Roblox Studio, and I haven’t cut Studio screen recordings for a client yet. What I bring is the story: narration, pacing, proof on screen and the players’ reactions.
- How to check it before paying: The free 1-minute test edit on your own Roblox game dev footage, before you pay anything.
Why me
- Narrated videos built from a script and a voiceover are regular work: documentary episodes for The Interpreter and The Spy Show.
- Roblox is most of my gaming work, from Mud’s Roblox Rivals News to the build videos I edit for Puff Blox, so I know how the games look and how Roblox players talk.
What Roblox game dev channels upload in October 2026
On October 18, 2026, I read YouTube searches for Roblox devlogs and “I made a Roblox game”, and the latest videos of developers who make them: Azerr, mini, Kradez and Tank Fish. Both searches showed new videos from the last day to the last few weeks. Channels here upload less often than gameplay channels (Azerr’s latest came seven months after the one before), so each video carries more weight. The formats that keep coming back:
- “I made a Roblox game” with a hook: to hunt YouTubers, in 24 hours, in two weeks, that secretly breaks Roblox, that went too far.
- Long project stories: years building one game, or a whole project told as a full movie of over an hour.
- Numbers: how much a game made, what reaching a player count taught the developer.
- Update logs: what an update took and what changed, such as mini’s boss fight and secret.
- Making games with AI tools, including Claude: tutorials and experiments from the last week.
- Copying or remaking a game that works, and the drama when developers clash with players or critics.
How I would edit your Roblox game dev videos
No developer has sent me footage yet, so this is my plan, built on the narrated documentary episodes I edit for The Interpreter and The Spy Show and the Roblox videos I edit for Mud and Puff Blox.
The finished game in the first 30 seconds
A devlog title promises a game. I would open on the best moment of the finished game (players screaming, the trap closing, the boss fight), then go back to the empty baseplate, so viewers know what the build is leading to. It is the rule I follow on every video: what the title promises shows up in the first 30 seconds.
Your voiceover carries the story
A game dev video is a story of problems and fixes, told in your voice. I would build the edit on the voiceover, give every line the clip that proves it (the bug, the fix, the build) and leave a beat after the lines that matter, the way I cut narration for The Interpreter’s documentary episodes.
Studio footage that can be read
Roblox Studio recordings are full of small text. I would zoom into the script line or the part being placed, highlight what changes, and turn long building sessions into time-lapses with a day or hour counter, so viewers see the progress without reading a wall of code.
Before and after, side by side
When you rebuild a map, fix lighting or rework a system, the old and new versions go side by side or with a wipe, held long enough to see the difference. It is the clearest proof of what the work did.
Playtests: the players’ reactions as the payoff
The launch or the first playtest is the payoff. I would cut between the players’ screens and their voice chat, keep the reactions whole, and blur usernames or chat when you ask. In a video built around YouTubers playing your game, each one gets a name card the first time they appear, as in Rex & Alexa’s video with six Roblox YouTubers in one asylum.
Numbers and graphs on screen
For a how-much-my-game-made or player count video, every number you mention gets its screenshot or a clean graph on screen, with the date. A long project story gets chapters for each stage (idea, first build, launch, update), so a viewer can jump to the part they care about.
Closest real examples of my gaming work
Five videos from my work for The Interpreter, The Spy Show, Puff Blox, Rex & Alexa and Swaylemc, picked because each shares something with game dev videos: narration from a script, a story told step by step, building in Roblox, YouTubers inside one game and a long story told as a movie.
None of these is Roblox game dev. Views from the YouTube Data API on Oct 13, 2026; links open the video on YouTube.



- The Tenerife Disaster: The Deadliest Crash in Aviation History · The Interpreter (78K subscribers) · 7,687 views · 13 min · Aug 13, 2026
Why it's close: A documentary episode built on a script and a voiceover, with the evidence on screen: the shape of a narrated devlog. - Imad Mughniyeh: how CIA & Mossad hunted a Hezbollah leader | Real Life Spy Stories · THE SPY SHOW (832 subscribers) · 99 views · 13 min · Sep 27, 2026
Why it's close: A Spy Show episode that tells a long story step by step: the structure of a project told from idea to ending. - Building the BEST Factory in Roblox Create a Factory · Puff Blox (4.23K subscribers) · 975 views · 12 min · Aug 20, 2025
Why it's close: Building the best factory in a Roblox game: a build that gets better step by step. - 6 ROBLOX YOUTUBERS VS 1 INSANE ASYLUM! · Rex & Alexa (2.29M subscribers) · 11,562 views · 28 min · Sep 7, 2026
Why it's close: Six Roblox YouTubers in one game: the shape of a video where YouTubers play the game you made. - It Heard My Voice... (FULL MOVIE) · Swaylemc (205K subscribers) · 1,157,567 views · 164 min · Jun 29, 2026
Why it's close: A Minecraft full movie of almost 3 hours: a long story held together from start to finish, like a full-movie devlog.
Prices and packages
$55–$150 per finished video depending on complexity; up to $300 for some long or complex edits. By finished length:
| Package | Finished length | Price |
|---|---|---|
| Basic | up to 10 min | $55 |
| Standard | up to 20 min | $150 |
| Long | up to 35 min | $300 |
| Longer or feature-length | over 35 min | custom quote |
Devlogs and update logs up to 20 minutes fit the $55 or $150 package; I-made-a-game videos up to 35 minutes the $300 package, and full-movie devlogs get a custom quote.
Full terms (payment, revisions, monthly plans) are on the pricing page.
FAQ
Have you edited Roblox game dev videos before?
No, I haven’t edited Roblox game dev or devlog videos for a client yet, and I don’t develop games myself. My closest work is narrated, scripted documentary episodes for The Interpreter and The Spy Show and Roblox videos for Mud and Puff Blox, all on my YT Jobs profile. The free 1-minute test edit on your own footage is how you judge my cut before paying anything.
Can you edit my Roblox game dev videos?
Yes. Send your voiceover (or script), a few minutes of Studio recordings and playtest footage, and I edit one minute of it for free so you can judge the cut before paying. I edit long-form videos, from 10 minutes to full-movie devlogs of over an hour, and cut Shorts from them if you want them.
I record Studio sessions for hours. Can you find the story in them?
Yes, if you give me the spine: a voiceover, a script or even a list of the problems and fixes in order. I would turn the hours of Studio footage into time-lapses around those moments. Without any notes, the first edit takes longer, and I would quote it after the free test.
Can you edit a full-movie devlog of my whole project?
Yes. Videos over 35 minutes get a custom quote. I would split it into chapters for each stage of the project, keep one style of titles throughout and level the audio across months of recordings that were not made the same way.
Do you add the playtest reactions from my players’ recordings?
Yes. Send their recordings with yours and I would line them up by audio and cut between the reactions. If someone did not agree to be shown, I would blur their username and leave their voice out.
How much does a Roblox game dev YouTube editor cost?
My price is $55–$150 per finished video depending on complexity; up to $300 for some long or complex edits. By finished length: up to 10 minutes $55, up to 20 minutes $150, up to 35 minutes $300; longer videos get a custom quote. No contract and no minimum.
Send me your Roblox game dev footage
Send me your channel link and one raw recording through the contact form. I’ll edit one minute of it for free and reply with an exact quote.
Or message me on Discord, if you prefer. My username:
kevintabaress