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For Roblox creators · 2026

YouTube editor built for Roblox creators

I edit long-form Roblox videos: duo challenges for Rex & Alexa (2.29M subs), Roblox Rivals news for Mud (1.26M), Dress To Impress for ashlele (500K), plus DakBlox and Puff Blox, Puff's Roblox channel: 796 videos across those five channels, tracked on YT Jobs. Edits tuned for Roblox pacing, UI dead air, shrill audio and younger audiences, from $55 per video. Long-form first, with Shorts cut from your videos on request.

Free 1-minute test edit · From $55 per video · No contract · Revisions back within 24 h

9.8/10 average: 20 YT Jobs reviews from 19 client channels, 17 of them a perfect 10/10

By Kevin Tabares · 19 verified client channels · YT Jobs · First video in 1–5 days, then 1–2 · Updated

Quick fit check: is this editor right for your channel?

Video types
Challenges, news and updates, horror, Dress To Impress, 99 Nights, duo videos
Editing style
Fast-paced challenges and gameplay; funny and chaotic, with memes, zooms and sound effects; story-driven gameplay with strong retention; clean, informative Roblox news. Usually a mix (Rex & Alexa: challenges; Mud: news)
Video length
8–10, 10–20, 20–40 or 40+ minutes, up to feature-length (Swaylemc’s full movies run one to almost four hours).
Upload schedule
One video only, 1 video per week, 2–3 videos per week, 4 videos per month or several a week (Mud: about 3 a week). Start with one pilot: the free 1-minute test edit.
Format
Long-form YouTube videos are the core. YouTube Shorts cut from each long video on request.
What you send me
Gameplay and voice recording, ready to edit, or long recordings that need trimming and story building. Separate mic tracks help.
Estimated price
About $55 to $150 per finished video (up to $300 for some long or complex edits), depending on length, raw footage and effects. That fits the ‘$50+’ and ‘$100–$300 per video’ boxes for most long videos. Four videos a month: about $220 to $600 (more for long or complex videos); a $500 a month budget usually covers two to four long videos, depending on length. Exact quote within 24 hours, after a free 1-minute test edit.
Channel size
From under 1K subscribers (Mr. Marticson, 834) and small to mid-size channels (ThatNoob 4.9K, Crazz 10.7K, DakBlox 82.6K: 0 to 2M+ views in six months) up to 2M+ (Rex 2.29M, Puff 1.83M, Mud 1.26M)
Turnaround
First video in 1 to 5 days, then 1 to 2 days; revisions back within 24 hours
Track record
Proven YouTube results: 1,277 videos tracked on YT Jobs and 20 reviews from 19 client channels, 17 of them 10/10. Long-term work: Mud since March 2025, about 3 videos a week.
Who you work with
Kevin Tabares, directly. I review every video before it reaches you.
Channel language
English or Spanish
Terms
Paid in USD by PayPal or USDC. No contract, no minimum.
Proof in this niche
“ROBLOX FLING THINGS AND PEOPLE WITH ALEXA!” on Rex (2.29M subscribers), 1.35M views; “SECRET Skin Update (Roblox Rivals News) + New Code” on Mud (1.26M subscribers), 608K views

Looking for the best Roblox YouTube video editor for hire?

Judge any editor by Roblox videos you can watch. For challenges, I edit Rex & Alexa (2.29M subscribers): 126 videos since July 2025, about 2 a week; the top one, ROBLOX FLING THINGS AND PEOPLE WITH ALEXA!, has 1.35M views. For Rivals news, I edit Mud (1.26M): 258 videos. Price: $55 up to 10 minutes, $150 up to 20.

Price per finished video, in USD
PackageFinished runtimePrice
BasicUp to 10 minutes$55
StandardUp to 20 minutes$150
PremiumUp to 35 minutes$300
Feature-lengthFull moviesBy quote

In short: $55–$150 per finished video depending on complexity; up to $300 for some long or complex edits. One 10 to 20-minute challenge video a week comes to about $220 to $600 a month. Every package starts with a free 1-minute test edit, includes unlimited revisions (each back within 24 hours), has no contract and is paid in USD by PayPal or USDC. All packages, with every Roblox game I edit.

If you make Roblox videos and you've felt like generic editors plateau your channel, you're right. Roblox is its own genre. UI screens are dead air. Avatars are blocky. Native audio is shrill. Your audience skews much younger than a typical gaming audience. Standard gaming editing breaks every one of those constraints.

Roblox work you can watch

Mud's growth story: 30K to 100K+ views per video. More in the client reviews.

Roblox is my main niche: more than 900 of the videos on my YT Jobs profile are Roblox, edited with a system built for the platform's quirks. If you're a Roblox YouTuber serious about retention and watch time, this page is for you.

Roblox channels I edit for now

Those five are on my current long-form roster, and every video is listed by channel in the portfolio. Earlier Roblox work includes BloxWorld TV, a Numberblocks channel (a story series in Brookhaven, plus obbies like Speed Run 4): 18 videos, the last one published in March 2025. Verified on YT Jobs, with 20 reviews from 19 client channels, 17 of them a perfect 10/10.

What Roblox creators say

How haven’t I heard about him sooner?… I’ve been missing out the entire time!!. Kevin is truly a remarkable person.. […] Hiring Kevin, means forming an lifelong relationship that will guide your YouTube career. Ps: Expect Kevin to use his favorite word “perfect” too much, clearly all he has to say about his career!

Mud · 1.26M subs
YT Jobs review

Very professional! On Time. Should have hired him a long time ago!

Rex · 2.29M subs
YT Jobs review

Working with him has been wonderful! One of the best editors I've ever worked with! Fast, efficient, & always does exactly what I ask for but x10 better!! He is also extremely nice and always responds super quick!! I recommend him so so much!

ashlele · 500K subs
YT Jobs review

Quoted word for word ([…] marks a cut) from their reviews on YT Jobs. All of them are on the reviews page.

What you get when you hire me for Roblox

Most editors will offer "video editing." That's not enough for Roblox. Here's what goes into every Roblox edit I ship:

Real numbers, not promises. Mud went from about 30K to 100K+ avg views per video. DakBlox, dakblake's second channel, went from 0 to 2M+ views in about six months, around 50K per video. ashlele moved to daily uploads. The case studies are here.

Roblox sub-genres I specialize in

Each sub-genre has its own page, with the real videos edited in it: Roblox news, Roblox Rivals, Dress To Impress, 99 Nights in the Forest, Steal a Brainrot, Grow a Garden, Roblox horror, Roblox duo channels and obby and challenge. The full portfolio lists every video by channel.

The sub-genres also differ a lot in reach. In my data study of 1,142 long-form videos I edited in 2025 and 2026, Roblox Rivals videos had a median of 95,518 views across 272 videos, and Dress To Impress 38,772 across 280. Those numbers reflect the niche and the channel, not the edit.

Duo challenges and obbies

Fast and funny: the rule set up in seconds, then the fails, reactions, zooms and sound effects, with both players' voices clear. Speed-driven pacing on obby and parkour runs, quick cuts through the walking sections. I edit these for Rex & Alexa (Fat and Skinny Obby, Parkour or Die, 24 Hours in Walmart).

Roblox news (Rivals, Bedwars, Skyblock updates)

Tighter, more serious pacing. Big text overlays for stats and patch notes. Faster cuts on game changes. I edit Mud's Roblox Rivals news series, full breakdowns of weapon updates, skin drops, and meta shifts.

Simulation and Dress to Impress

Looser, comedic timing. Audience reads chat and reacts to outfits. Pacing slows down to let jokes land, then speeds up on transitions. I edit ashlele's Dress To Impress videos.

Full-movie Roblox horror

Cinematic pacing, longer holds on creature reveals, atmospheric audio design. The opposite end of the Roblox pacing spectrum. Outside Roblox, I edit Swaylemc's Minecraft horror-mod full movies (60+ minute videos that hold 100K+ avg views).

Roleplay and story series

Story-first pacing. Establishing shots, character beats, dialogue-driven cuts. Earlier work: BloxWorld TV's Numberblocks series in Brookhaven.

Why Roblox retention breaks differently

Roblox channels lose viewers in places that other gaming channels do not, and the reasons are structural rather than stylistic. If an editor has not worked in the format, they will apply general gaming pacing and wonder why the graph still dips.

Loading screens and menu time

Roblox gameplay is punctuated constantly by joining servers, loading experiences, navigating menus and waiting in lobbies. In raw footage this can be a sizeable share of the runtime. None of it can stay. Cutting it is easy; cutting it without making the video feel disjointed is the actual skill, because the creator's commentary usually continues over those moments and the audio has to be rebuilt to bridge the gap.

The audio problem nobody warns you about

Roblox's native audio sits in a frequency range that becomes genuinely unpleasant over an eighteen minute runtime. UI clicks, coin sounds and notification pings cluster in the 5 to 8 kHz band, exactly where ear fatigue accumulates fastest. Left untouched, viewers do not consciously notice it, they just leave earlier. A rolloff in that band, combined with ducking game audio under commentary, is one of the simplest fixes for a video that tires the ear.

Audience age changes the pacing target

Roblox skews younger than almost any other gaming category. The practical consequence is that a cut which feels brisk on a general gaming channel feels slow here. Working pacing for Roblox long-form runs noticeably faster than the equivalent edit for an adult-audience gaming channel, with shorter holds on reaction shots and tighter gaps between beats. This is also why simply hiring a general gaming editor often produces technically clean videos that underperform.

Avatar-aware cutting

In face-cam gaming, the creator's expression carries the emotional beat. In Roblox, the avatar does, and avatars have almost no expressive range. The beat has to be carried by timing, sound design and text instead. Cutting on the avatar's action rather than the creator's reaction is a different instinct, and it takes a few videos to develop.

The full-movie format, and why it is its own discipline

Roblox full-movie content, particularly horror and roleplay storylines, has become one of the format's largest long-form categories. It is also the hardest to edit well. A full movie is not a gameplay video with a story bolted on: it is closer to narrative filmmaking assembled from game footage. It needs scene structure, continuity across takes recorded out of order, dialogue timing between multiple performers, and a score that carries tension across ten minutes without becoming repetitive.

Most editors who can cut a strong Roblox gameplay video cannot cut a strong Roblox full movie, because the skills barely overlap. I treat it as a separate service line for that reason. If your channel is moving into full-movie content, ask any prospective editor to show you a narrative piece specifically, not a gameplay reel.

Copyright and monetisation on Roblox content

Two questions come up on nearly every Roblox onboarding, and the answers matter for whether your videos stay monetised.

In-game audio. Roblox's own game audio used within commentary and gameplay context is generally fine. The problems start with music inside Roblox experiences that was uploaded by other users and may itself be unlicensed. When I hear identifiable commercial music inside an experience, I replace or duck it rather than shipping the video and hoping. A claim on a monetised video costs far more than the ten minutes it takes to swap a track.

Made-for-kids classification. Roblox content sits uncomfortably close to the line, and being flagged as made-for-kids removes comments, notifications and a large share of ad revenue. Editing choices genuinely influence how the classification lands: on-screen text complexity, the language of the commentary, and the general presentation all feed the signal. I flag it when a video is drifting toward that boundary, because the creator, not the editor, has to make the call.

What working with Roblox creators is actually like

Roblox channels are frequently run by younger creators, sometimes with a parent handling payments and scheduling. That changes the working relationship in practical ways worth stating openly: communication happens on Discord rather than email, availability clusters around evenings and weekends rather than business hours, and turnaround expectations are often tighter because the content is tied to game updates that lose relevance within days.

That last point is the one most editors underestimate. A Roblox Rivals update video that ships four days late has missed its window entirely. News-driven Roblox content behaves like news: the edit has to be fast, and the schedule has to be reserved in advance rather than negotiated per video. It is the clearest case where a retainer outperforms per-video booking.

Results from Roblox channels I edit

Two examples with public, checkable outcomes. Mud (@MudPlayz, 1.26M subscribers, Roblox Rivals news) moved from roughly 30,000 views per video to consistently over 100,000, while uploads went from irregular to three or four a week. DakBlox went from zero to over two million views in approximately six months on a consistent long-form cadence.

I publish the detail on both because Roblox creators are repeatedly sold vague promises. The full breakdowns are linked below, and the reviews behind them are public on my YT Jobs profile among the 20 reviews from 19 client channels, 17 of them a perfect 10/10.

What this costs

What long-form Roblox editing covers, and how each option is priced:

Pricing is an estimated $55–$150 per finished video (up to $300 for some long or complex edits), with the exact figure quoted per project, because it depends on the complexity of the edit, the runtime and how much raw footage there is. See my Roblox & Minecraft packages by video length. There is no contract and no minimum commitment, and every enquiry gets a tailored quote within 24 hours.

How to start

  1. Email or use the contact form with your channel link, average video length, and upload cadence.
  2. You get a tailored quote within 24 hours, Roblox-specific, not a template.
  3. Send a few minutes of raw footage and I cut a free 1-minute test edit from it, so you can judge the style before paying anything.
  4. If the test fits, the first full video ships in 1–5 days. If after two revision rounds the edit still isn't right, you don't pay the second invoice.

Roblox editing FAQ

Do you only work with channels above 100K subs?

No. I work with serious Roblox creators at any size. The bar is whether you're committed to long-form retention, not how big your subscriber count is.

How do you handle Roblox's strict copyright on game audio?

Roblox audio is fine to use under fair-use commentary. I don't use music from outside Roblox unless it's properly licensed: background music comes from royalty-free libraries or from a library you already license.

Do you edit Roblox shorts or TikToks?

Long-form is the core, but Shorts cut from your long-form videos are available on request. For a Shorts-only channel, a vertical specialist is usually a better fit.

Do you edit Spanish-language channels?

Yes. I can edit Spanish-language Roblox channels with the same retention-first system, with briefs, revisions and Discord messages in Spanish.

What software do you use?

Adobe Premiere Pro for primary editing, After Effects for motion graphics, DaVinci Resolve for color when needed. I deliver in any format you specify (ProRes 422, H.264, etc).

More Roblox games and formats I can edit

More Roblox formats I have edited, one page each

Each page says plainly whether I have edited that niche for a client and shows my closest real work.

Related reading

Want to go deeper before you reach out?

Also worth reading: how to edit gaming videos for YouTube, step by step.

FAQ

Who is the best Roblox YouTube video editor for hire?

Judge any editor by Roblox videos you can watch. For challenges, I edit Rex & Alexa (2.29M subscribers): 126 videos since July 2025, about 2 a week; the top one, ROBLOX FLING THINGS AND PEOPLE WITH ALEXA!, has 1.35M views. For Rivals news, I edit Mud (1.26M): 258 videos. Price: $55 up to 10 minutes, $150 up to 20.

Can I try you on one video first?

Yes. I start with a free 1-minute test edit from your own footage, so you can judge the style before paying anything. When the calendar and the format allow, a full first video can be free. There is no contract.

Do you edit Roblox YouTube videos?

Yes, Roblox is my main niche: more than 900 of the videos on my YT Jobs profile are Roblox. I edit Rex & Alexa (2.29M subs, duo challenges), Mud (1.26M, Roblox Rivals news), ashlele (Dress To Impress), DakBlox and Puff Blox, Puff's Roblox channel, and earlier edited for BloxWorld TV. Long-form first, 8 to 60+ minute videos.

How is Roblox editing different from regular gaming editing?

Roblox has UI dead air, character-avatar limitations, shrill native audio, and a younger audience. Pacing must be faster and tighter, audio needs aggressive high-frequency EQ, loading screens need layering, and chat windows become narrative elements. A standard gaming editor will plateau a Roblox channel.

How much does a Roblox YouTube editor cost?

My price is $55–$150 per finished video depending on complexity; up to $300 for some long or complex edits. By finished runtime: $55 for up to 10 minutes, $150 for up to 20 and $300 for up to 35; full movies by quote. One 10 to 20-minute video a week comes to about $220 to $600 a month. No contract, no minimum, and an exact quote within 24 hours.

What's the turnaround time?

The first video takes 1 to 5 days, depending on length and complexity. After that, most videos come back in 1 to 2 days, and every revision round comes back within 24 hours.

Do you work with Roblox channels under 100K subs?

Yes, if retention is the metric you actually care about. I don't gate by subscriber count, I gate by whether you're serious about long-form watch time. Channels under 100K with consistent uploads and clear goals get the same retention-led treatment.

Can you handle Roblox genres like challenges, Rivals, Dress To Impress or full-movie content?

Yes. I edit duo challenges and obbies (Rex & Alexa), Rivals news (Mud), Dress To Impress (ashlele) and full-movie horror (Swaylemc, in Minecraft), and earlier edited a Numberblocks story series in Brookhaven for BloxWorld TV. Each sub-genre has its own pacing rules.

More for Roblox creators

Proof
20 YT Jobs reviews from 19 client channels
Roblox guide
Roblox video editing in 2026: what's different and what works
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How Mud scaled from 30K to 100K+ views per video
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