YouTube editing pricing 2026: $55–$150 per video
I'm Kevin Tabares, a long-form YouTube editor. My official rate: $55 for a finished video up to 10 minutes, $150 up to 20 minutes and $300 up to 35 minutes; longer videos by quote. Most videos land between $55 and $150. First video in 1–5 days, then 1–2. Revisions until you're happy, each back in under 24 hours. No contract, and a free 1-minute test edit first.
Official rates: Kevin Tabares, October 2026
| What you ask | Answer |
|---|---|
| Price per finished video | $55 up to 10 min · $150 up to 20 min · $300 up to 35 min · longer by quote |
| Typical range | $55–$150 per finished video depending on complexity; up to $300 for some long or complex edits |
| Monthly (4 videos) | About $220–$600, more for long or complex videos |
| Turnaround | First video in 1–5 days, then usually 1–2 days |
| Revisions | Until you're happy, each one back in under 24 hours, no extra cost |
| Video types | Roblox and Minecraft, gaming, documentary and faceless (from your script and voiceover), talking head and education, vlogs |
| Video length | 8 to 60+ minutes |
| Channel language | English or Spanish channels |
| Contract and minimum | No contract, no minimum: start with one video |
| Payment | PayPal or USDC, invoiced in USD |
| Try first | Free 1-minute test edit on your own footage |
Honest TL;DR: what I do and how I quote
Below is every service I offer. If nothing fits your budget or scope, email and I'll design a custom package.
- Per-video long-form editing: about $55–$150 per finished video (up to $300 for some long or complex edits), estimate (8 to 60+ min, full production; first video 1–5 days, then usually 1–2). See my Roblox & Minecraft packages by video length.
- Monthly retainer: the per-video estimate times the videos in the month, so four videos come to about $220–$600, more for long or complex videos (priority scheduling, 1–2 day turnaround, analytics review)
- Channel audit: quoted per project (retention analysis, editing recommendations, custom brief template)
- Hook engineering: quoted per project (re-cut of the first 15–30s to fix retention dips)
- Thumbnail design: quoted per project (custom design, A/B testing variants, style guidelines)
- Channel management: quoted per project (editing, strategy, uploads, thumbnails, analytics, growth planning)
- Retention strategy consultation: quoted per project (deep-dive analytics, 90-day editing roadmap, custom recommendations)
Why the rate depends on video length and complexity
A longer finished video means more footage to watch, select and cut, so length sets the rate. Complexity is the rest: how much raw footage there is, how many capture sources a gaming video uses, and how much graphics work the video needs.
The rate follows the official table above: $55 for a finished video up to 10 minutes, $150 up to 20 minutes and $300 up to 35 minutes, with longer videos by quote. Most videos land between $55 and $150 depending on complexity; up to $300 for some long or complex edits.
Book a discovery call (free, 15 minutes) and I'll send an exact quote inside the $55–$150 per-video range (up to $300 for complex edits) the same day. No sales pressure, no upsell sequence.
Per-video long-form editing
Who it's for: Creators testing whether retention-focused editing improves their growth, or those uploading 1–2 times per month with irregular scheduling.
What you get:
- Full retention analysis (pull your last 5 retention graphs, identify drop-off patterns)
- Rough cut assembly and pacing optimization
- Color grading (scene-by-scene consistency and contrast)
- Sound design (dialogue EQ, music bed, ambient layers)
- Hook engineering (first 30s recut until retention holds)
- Text overlays, lower thirds, chapter markers
- Revisions until you're happy
- Final export in your preferred format (ProRes, H.264, etc.)
- Turnaround: The first video takes 1 to 5 days depending on complexity; after that, usually 1 to 2 days. Faster delivery depends on the calendar; ask when you book.
- Price breakdown: Longer runtimes cost more, because selection time scales with the material.
Choose this tier if you want to measure whether retention engineering impacts your growth. If it does, move to a retainer to lock in priority scheduling.
Working with me on an ongoing basis
Who it's for: Creators committed to consistent long-form uploads (2–3 videos/month) and willing to invest in scalable growth.
What you get:
- 2–3 full long-form edits per month
- Priority scheduling, your videos get the first available slot
- 1 to 2 day turnaround on each video
- Pre-edit retention analysis on every video
- Hook iteration testing (3–5 hook variations, you pick the strongest)
- Post-publish retention review (within 72 hours of your upload, I analyze performance and adjust next video's editing approach)
- Monthly strategy call (30 minutes) to review analytics and plan the next month
- A/B testing on editing decisions (pacing, color, sound design variants)
- Pace: a conservative pace, a standard pace, or an aggressive pace with extras
Retainers align my success with yours. I get paid to keep improving your retention month over month, not just to deliver edits on time.
Channel audit
Who it's for: Creators wanting a baseline diagnosis before committing to editing, or those unsure whether editing is the limiting factor in their growth.
What you get:
- Pull and analyze your recent videos' full retention graphs
- Identify specific drop-off patterns (early-video loss, mid-video fatigue, end-screen failures, etc.)
- Compare your retention to channel-type benchmarks (gaming vs. education vs. commentary)
- Editing recommendations (what to change, why, and how to prioritize)
- Custom brief template (8-section checklist for your next editor to use, or for me if you hire later)
- Scope estimate for full editing engagement
- You get a written report (PDF) + optional 30-minute call to review.
Start here if you're unsure. Often, an audit saves you from hiring an editor who won't move the needle. Or it confirms editing is your growth lever, and I give you a clear roadmap to improve.
Hook engineering
Who it's for: Creators with a retention dip in the first 15–30 seconds, even if the rest of the video holds well.
What it is: A focused re-cut of just the opening hook. I analyze what's causing the early drop-off (slow start, weak visual entry, unclear premise, boring sound design, etc.) and redesign it.
Two ways to buy it:
- Add-on to a full edit: Quoted together with the edit if you're already booking me for the full video. I prioritize hook testing and deliver 3–5 iterations.
- One-time project: Quoted per project to re-engineer the hook on an already-published video. I pull the original footage, re-cut, and deliver a new export (and advice on how to optimize the video as-is in YouTube Studio if re-upload isn't ideal).
When you need this: Your YouTube Studio analytics show >30% drop-off by the 30-second mark, or you consistently lose 40%+ viewers in the first 15 seconds. Hook engineering is the fix.
Thumbnail design
Who it's for: Creators on a retainer who want custom thumbnails, or those batch-ordering thumbnails for upcoming uploads.
What you get (per thumbnail):
- Custom design (no templates, no stock images, branded to your channel style)
- A/B variant (I design 2 thumbnail options; you test both, I collect data on CTR)
- PNG + JPEG export, optimized for YouTube's preview display
- Style guide consistency (fonts, colors, contrast, readability on mobile)
- Pricing: quoted per project per thumbnail depending on complexity and A/B variants
Thumbnails compound editing. I design thumbnails to match the hook and energy of the edit.
Channel management
Who it's for: Creators serious about YouTube growth who want a partner handling editing, strategy, uploads, and optimization end-to-end.
What's included:
- Long-form editing (volume agreed in the quote)
- Retention analysis and hook engineering
- Thumbnail design (custom per video)
- Video optimization (title, description, tags, timestamps, CTA placement for YouTube Studio)
- Upload scheduling and premiere coordination
- Weekly analytics review (retention graphs, watch time trends, audience demographics)
- Monthly strategy call (60 minutes) on growth levers and next quarter planning
- Competitor analysis and content positioning
- Scope: From minimal involvement (I handle editing + uploads) up to a strategic partnership (growth planning, A/B testing, format experimentation)
This is for creators who've proven product-market fit and want to scale predictably. It covers editing and growth operations end to end, month to month, with no contract.
Retention strategy consultation
Who it's for: Creators not ready for ongoing editing but wanting a deep-dive diagnostic and custom roadmap.
What you get:
- 90-minute deep-dive call reviewing your last 15 videos' analytics
- Custom editing playbook (genre-specific pacing, hook templates, sound design rules for your content type)
- Retention improvement roadmap (prioritized list of 5 edits to make on next 10 videos, with reasoning)
- Software/tools recommendations (editing suite, plugins, thumbnailing tools based on your workflow)
- Written summary document (8–12 pages, includes case examples from your channel and competitors)
Think of it as a retention audit with actionable strategy. You can self-implement or use my recommendations to brief your own editor.
Payment methods & terms
I accept:
- PayPal (invoice sent in USD; PayPal converts from your currency automatically)
- USDC (crypto stablecoin)
Payment structure:
- Per-video: 50% or 100% up front to book the slot (with 50%, the rest is paid on delivery)
- Retainers: 100% monthly upfront on the 1st of the month (or weekly/bi-weekly if you prefer)
- One-time services (audits, consultation): 100% upfront
Currency: All prices and invoices are in USD. If you pay from another currency, PayPal converts it automatically.
Discovery call & custom quote process
If nothing above matches your exact needs, or you want to explore a custom package:
- Email with: (a) your channel link, (b) typical video length, (c) upload cadence, (d) current retention challenges, (e) monthly budget range.
- I respond within 24 hours with a custom quote and scope.
- Optional 30-minute discovery call to align on expectations and methodology.
- If you're ready, you book and I schedule your first video/project.
- If not, no pressure.
When NOT to hire me
- You're editing YouTube Shorts or vertical TikTok content. I specialize in long-form YouTube (8 to 60+ min). Shorts have different optimization rules; ask me for short recommendations instead.
- You don't care about watch time. My methodology is built on analyzing retention graphs. If your goal is "just get videos published" rather than "grow watch time," I'm not the right fit.
- You're looking for unlimited edits for a flat fee. I quote based on scope and channel specificity. Unlimited edits at any price leads to assembly-line editing, not optimization.
- You need a quick turnaround and can't brief me clearly. Good briefs save me time. Vague briefs delay everything. I need specificity to deliver fast and right.
Frequently asked pricing questions
Can you edit partially finished videos from my assistant?
Yes. If your assistant cuts a rough edit, I refine it, grade it, sound-design it, and optimize it for retention. Turnaround is faster because I'm not starting from raw footage, and the quote reflects the smaller job.
What if I need the edit in 24 hours?
Often possible for videos under 15 minutes if you brief clearly and the calendar allows; ask when you book. For longer videos, plan on the usual 1–2 days (1–5 days for a first video).
Do you work with raw footage or do I need to supply B-roll cuts already?
Both. Raw footage takes longer because I'm building the rough cut myself; pre-cut footage with selects is quicker. Either way, the first video takes 1–5 days and later videos usually 1–2.
What happens if the video doesn't improve retention?
There's no money-back guarantee on results, because YouTube performance depends on more than the edit. Revisions until you're happy. If after two revision rounds the edit still isn't right, you don't pay the second invoice. If edit methodology isn't the limiting factor, I tell you (usually retention is actually fine, engagement is the issue, or the audience isn't right for the content).
Can I downgrade from a retainer to per-video?
Yes. No contract: you can stop anytime and book videos one at a time instead.
Do you do unlimited revisions?
Revisions until you're happy, each returned within 24 hours at no extra cost. I define revision as "adjustment within the same cut structure" (adjust color, remix audio, tweak pacing slightly) vs. re-edit (restructure the story, change hook approach, cut different sections entirely).
What if I'm not happy with the edited file format you delivered?
I re-export at no cost. I deliver in ProRes 422, H.264, DNxHD, or whatever you need. If you need Premiere XML or FCPX timelines instead of flat video, that's quoted as an add-on.
Do you offer annual prepay discounts?
No. Every edit is quoted per project (estimate: $55–$150 per finished video, up to $300 for some long or complex edits), whether it is one video or several; an ongoing arrangement adds priority scheduling.
What each price includes, and what it does not
Most editing deals go wrong after the invoice, not before it. The number looked reasonable; the scope behind the number was never written down. Here is the exact line between what sits inside each tier and what gets quoted separately, so nothing arrives as a surprise three days before your upload.
Inside the per-video price
- Assembly from raw footage, or refinement of a rough cut you already have
- Cut-by-cut pacing across an 8 to 60+ minute runtime
- Color grading and dialogue cleanup on every scene, not just the hero shots
- Sound design: music bed, ambience, transitions, and level balancing against the voice
- Hook work on the opening, with alternate versions so you can compare instead of guess
- Text, lower thirds, chapter markers, and B-roll placement
- Revisions until you're happy, and the final export in the codec you ask for
- First video in 1–5 days depending on complexity, then usually 1–2 days
What the per-video price does not include
- Thumbnails. Priced separately, per project, because plenty of creators already have a designer they like and shouldn't pay twice.
- Heavy motion graphics. Standard callouts, captions, and overlays are included. Animated explainers, tracked screen replacements, 3D, and long VFX sequences are quoted on top, because they can cost more hours than the edit itself.
- Scripting and research. Editing begins once the footage exists.
- Licensed material. Stock clips, archive footage, and music subscriptions are either supplied by you or billed at cost with the receipt attached.
- Publishing and channel admin. That lives in the management tier, not here.
What changes with the retainer
The retainer is not a discount on the same product. It buys two things a per-video booking cannot: a reserved slot in the schedule and continuity between videos. Continuity is the part creators underestimate. On video four, the sound bed, caption style, cut rhythm, and hook grammar are already decided, so briefing time collapses and the edit converges faster. The retainer covers 2–3 long-form edits in the cycle, priority scheduling, and the analytics pass between videos. It does not cover thumbnails, extra videos beyond the agreed count, or a second channel; those are quoted as add-ons so you never lose the slot you paid for.
The small line items, and the ceiling
The channel audit is deliberately a standalone purchase, not a sales call. It produces a written diagnosis and a brief template you can hand to any editor, including one who is not me. Thumbnails are quoted separately. At the other end, full channel management, quoted per month, is the only tier that includes publishing, scheduling, and optimization work. Like every other tier, it has no contract and no minimum commitment. If you are choosing between tiers, the honest answer is that almost nobody should start at the top.
How a quote is actually built
The official table sets the rate by finished length. Two videos with the same published runtime can still take very different amounts of work, and the gap is usually invisible until the footage arrives. Five variables shape the final number, and you control four of them.
1. Final runtime
The published length, not the length of what you shot. This is the main variable and the one the official table is built on: longer runtimes cost more because selection time scales with the material.
2. Raw-to-runtime ratio
This is what makes a video simple or complex. A 20-minute video cut from 45 minutes of tight footage is a different job than the same 20 minutes cut from six hours of unmarked gameplay and three camera angles. The second version is not a harder edit; it is a longer search. If you want the lowest honest quote on this page, the single most effective thing you can do is send fewer, better-labeled files, and mark the moments you already know you want.
3. Timing
Book early: a late booking may simply not fit the calendar. Timing changes when the video can be delivered, so if you have a fixed upload date, say so when you ask for the quote.
4. Revision rounds included
Here you get as many revisions as you need, each returned within 24 hours, at no extra cost. With any other quote, check how revisions are counted and defined, because "revisions included" with no count or scope is the most common way a cheap price becomes an expensive one.
5. Extras
Thumbnails, motion graphics, subtitle files, vertical cutdowns, and alternate exports each carry their own number. They are listed separately on purpose. Bundling them into one flat "video price" looks simpler and hides which part of your spend is actually producing the result.
Why two identical-length videos get different quotes
A 25-minute commentary video shot in one take, with clean audio and a rough script, is a simple job. A 25-minute video assembled from four capture sources, with on-screen graphics, a music-driven montage, and no selects, is a complex one, and extras like heavy motion graphics are quoted on top. Same runtime, different job. Sending your footage structure with the inquiry is what gets you the exact number in 24 hours.
Budget editor versus premium editor: the honest comparison
There is a real case for a cheap editor, and pretending otherwise would be dishonest.
What the market actually charges
Rates creators report in 2026 cluster in a predictable way: around $30 per hour for a competent editor, $60–85 per hour for a genuinely good one, $200–400 per video for standard freelance long-form, and $40–120 per video for simple cuts with minimal treatment. Those bands are consistent enough to plan against. What they do not tell you is how many of your hours each option consumes.
When cheap is the right call
Hire at the $40–120 tier when the edit is genuinely simple: podcast recordings that need trimming and level matching, gameplay with a clear highlight structure, talking-head footage where the script is already the pacing. Hire cheap when you are testing a format you may abandon in three videos. Hire cheap when the bottleneck is publishing volume, not watch time.
The hidden cost nobody puts in the invoice
The cost of an edit is the invoice plus your hours. An edit that comes back wrong, needs a timecoded feedback document, a call, and two more passes can easily eat six hours of your time, whatever it cost. Run your own number on that: at the $30 per hour a competent editor charges, six hours is $180 of your time on top of the invoice, and that assumes your hour is worth no more than the person you hired. If your hour is worth what a very good editor charges, $60–85, the same six hours are $360–510. The edit that lands correct on the first pass and takes forty minutes of review finished at roughly what it said on the invoice.
The cost of restarting with a new editor
A one-off edit is a transaction. Twelve one-off edits a year is a training program you are running for free, restarting it every time an editor leaves. The 1,277 videos behind this page were mostly not one-off jobs; they were long collaborations between 2017 and 2026, where the tenth video was faster and better than the first precisely because nothing had to be re-explained. That compounding is the thing a one-off booking cannot buy.
Paying safely, in both directions
A payment structure should make it irrational for either side to behave badly. Three structures do that, and which one fits depends on how much history you have together.
Payment on delivery
You see the finished edit, then you pay. Maximum protection for you, minimum for the editor, and therefore usually reserved for small first jobs, a single test video, or work under a few hundred dollars. It is a reasonable ask for a first collaboration. It stops being reasonable once a project is large enough that the editor is financing your production.
50% upfront, 50% on delivery
The standard for per-video work, and the fairest split for a first real project. The deposit books the slot and covers the editor if you disappear mid-project; the balance protects you until the file exists. Ask for the deposit to be tied to a specific delivery date, not to a vague queue position.
Retainer billed at the start of the cycle
Monthly retainers are billed at the beginning of the cycle they cover, because the capacity is reserved whether you use it or not. What makes this safe for you is not the timing, it is the exit: no contract, a written count of videos per cycle, and the ability to pause or stop anytime. Never agree to a retainer you cannot leave.
Red flags on the editor's side
- 100% upfront on a first project with a stranger, with no portfolio you can verify on a live channel
- No written scope: no video count, no runtime range, no revision count, no delivery date
- Unlimited revisions promised verbally and defined nowhere
- Pressure to move the whole conversation off-platform before any scope is agreed
- Reviews that cannot be traced to a real channel; verified profiles like YT Jobs exist precisely because unverifiable testimonials are worthless
Red flags on the client's side
- Refusing any deposit on a multi-week project while asking for a reserved slot
- Feedback that arrives as "make it better" and then escalates into a restructure
- Scope that grows after the price is agreed, with the growth described as a revision
- Payment terms that appear for the first time after delivery
Both lists exist for the same reason: the projects that go badly are almost never the ones where both sides wrote the scope down first.
How to budget editing as a creator
The following is a planning heuristic, not a market statistic. It is the arithmetic I would use in your position, using the market ranges on this page.
Start from the video, not the month
Take what one video earns you across its first 90 days: ad revenue, plus whatever sponsorship it carries, plus any affiliate or product revenue you can attribute to it. Compare that to the edit cost. If the edit cost sits comfortably under what one video returns, editing is a margin decision and you can scale it immediately. If it sits above, you are buying growth, and growth purchases need a runway and a deadline, not an open-ended subscription.
Three budget stages
- Pre-revenue. Editing should be a fixed, small experiment with a defined end: a set number of videos, decided in advance, treated as a test rather than an operating cost. One paid edit with a clear brief tells you whether editing is your constraint for less than the cost of a month of guessing.
- Early revenue. Editing is usually the first thing worth outsourcing, because it is the largest block of hours that does not require you specifically. Keep total editing spend at a share of channel revenue you could survive losing for two months, and review it every cycle against retention and upload consistency.
- Established. Editing becomes a fixed operating cost, like hosting. At this stage the retainer or management tier usually fits better than per-video booking because the schedule is reserved, and the real risk is no longer the price; it is key-person risk and inconsistent output.
The number that actually matters
Not the percentage. The question to answer every quarter is: did paying for editing buy back hours I reinvested into something only I can do, and did the videos hold attention longer than the ones I cut myself? If the answer to both is yes, the spend is justified at almost any reasonable share of revenue. If the answer to either is no, the fix is the brief or the format, not a bigger budget.
If you are not happy with the edit
Dissatisfaction has three causes and they need different responses. Confusing them is what turns a normal revision into a dispute.
Execution, brief, or direction
Execution problems are mine: audio that sits wrong, a cut that lands early, color drifting between scenes, a graphic in the wrong place. These are fixed in a revision round at no cost, and they should be. Brief problems are shared: something obvious to you was never written down. These are fixed in the same round, and the fix is to write it into the style guide so it never recurs. Direction changes are yours: you watched the cut and decided the video should be a different video. That is a legitimate decision and a new quote, not a revision.
How scope disagreements get settled
By reading what was agreed. That is the entire mechanism, and it only works if the agreement exists: video count, runtime range, revision count, delivery date, and what counts as an extra, all written before work starts. When something falls into a genuine grey area, the default is to absorb it once and then define it, rather than argue it. Anything repeatedly landing in the grey area is a scope definition problem, and it gets fixed in the written scope for the next cycle.
Feedback that ends the loop in one round
Timecoded notes, in one document, sent once. "04:12 cut two seconds earlier", "07:30 music too loud under the line", "11:05 wrong B-roll, use the wide shot". That format is unambiguous and closes in a single pass. Feedback delivered as reactions across a week, each arriving after the next section is finished, causes rework in every direction and is the single most common reason an edit takes three rounds instead of one. This costs you more than it costs the editor: it is your delay, your upload date, and your hours.
Pricing and scope questions creators ask before booking
Why did two videos of the same length get different quotes?
Because runtime is not the whole workload. Length sets the rate in the official table, and complexity does the rest: the amount of raw footage, the number of capture sources, whether selects are marked, and how much graphics work the video needs. Send the footage structure with your inquiry and you get the exact number.
How much footage should I send for a 20-minute video?
As little as you can while still covering the story. There is no fixed correct ratio, but there is a clear cost curve: every extra hour of unmarked footage is an extra hour of searching before a single cut is made. If you can mark the sections you already know you want, or drop the takes you know are dead, you are directly lowering your own quote.
Who owns the finished edit and the project files?
You own the finished video outright. Your raw footage remains yours at every point. Project files and timelines can be handed over on request; they are listed as a separate deliverable because preparing a clean, portable project is work on top of delivering a finished video, not a by-product of it.
How fast do replies come?
Replies usually come within a few hours during working hours, which overlap the US Eastern working day. Each revision comes back within 24 hours. Communication happens in English or Spanish, whichever you prefer. In practice this matters most on delivery day: notes sent in your morning get answered in your morning, not the next one.
How do I know the track record is real?
1,277 videos tracked and 20 reviews from 19 client channels (17 of them a perfect 10/10), all verifiable on the YT Jobs profile, which vets reviewers as real clients. The collaborations run from 2017 to 2026 and total more than 152.2M views tracked on YT Jobs, across channels including RexandAlexa (2.29M), Boffy (2.12M), HyperCookiie (1.88M), MudPlayz (1.26M), and dakblake's second channel, DakBlox (82.6K). You can open any of those channels and watch the work.
Is there a smallest project you will take?
A single video is a normal starting point, and it is the one I recommend over a long commitment. The channel audit is smaller still and is the lowest-risk way to find out whether editing is even your constraint. The largest is full channel management, quoted per month, and like everything else here it has no contract and no minimum commitment.
Do prices go up as my channel grows?
Not because of your subscriber count. Prices follow scope: longer videos, more footage, more graphics, more videos per cycle. A channel that triples in size while keeping the same format and the same footage volume pays what it paid before. Some of the channels on this page, including one that went from zero to 2M+ views in roughly six months, grew inside a stable arrangement rather than a renegotiated one.
What does a custom quote actually require from me?
Five things: your channel link, typical finished runtime, how much raw footage a video generates, your upload cadence, and your budget range. That is enough to return a specific number within 24 hours instead of a bracket. Withholding the budget range is common and counterproductive; it usually produces a quote aimed at the wrong tier entirely.
FAQ
What does retention-led editing add to a basic cut?
A basic cut assembles the footage. I deliver retention optimization. That means analyzing your audience drop-off data, iterating hooks 3–5 times, engineering sound design for watch-through, and color-grading for visual hold. Both have their place; which one fits depends on what your channel needs.
Do you offer monthly retainers or just per-video pricing?
Both. Per-video (quoted per project) works if you're testing or uploading irregularly. An ongoing arrangement (2–3 videos) comes with priority scheduling (1 to 2 days per video), monthly analytics reviews, and hook A/B testing. Retainers are the standard for committed creators.
What's included in a long-form edit?
Complete end-to-end production: retention analysis, rough assembly, pacing optimization, color grading, sound design with music and dialogue EQ, text overlays, graphics, B-roll integration, revisions until you're happy, and final export in your preferred format. I analyze your retention graphs first and edit specifically to fix your audience drop-off patterns.
What payment methods do you accept?
PayPal or USDC (crypto). Invoices are always in USD. Each video is booked with 50% or 100% up front.
Do you offer refunds if I'm not happy with the edit?
There's no money-back guarantee on results, because YouTube performance depends on more than the edit. Revisions until you're happy. If after two revision rounds the edit still isn't right, you don't pay the second invoice. No contract: you can stop anytime.
Do you offer trial pricing or a starter package?
Yes. Start with a channel audit (full analysis + editing recommendations + brief template), then move to per-video editing if you want to test. Or start with a free 1-minute test edit, then book one video as a pilot. If after two revision rounds the edit still isn't right, you don't pay the second invoice.
Do you offer volume discounts for multiple videos?
Every edit is quoted per project (estimate: $55–$150 per finished video, up to $300 for some long or complex edits), whether it is one video or several. An ongoing arrangement adds priority scheduling. Email me with your upload cadence.
Do you work internationally and handle currency conversion?
Yes. I work with creators worldwide. Pricing and invoices are always in USD. You pay by PayPal (which converts from your local currency automatically) or USDC.